ui

Sakai UI -- On Lightweight Design Processes

Here's a post I made to the sakai-dg-ui list in response to a thread about using some fairly "heavyweight" design processes:

===

I agree with Kathy about being careful not to set artificially high barriers to entry wrt improving Sakai UI/design.

UI

While Sakai faces many challenges with respect to its user interface, the main problems that MooseTrout sees are:

  • inconsistent navigation, especially relating to use of links, buttons, and icons
Syndicate content